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KeyPress Cues

Tuesday, March 3rd, 2009

It’s looking like fluidIA is becoming reliant on keypressing and keyholding. This is in order to speed up the interaction of prototype creation. Keypressing however comes with the burden of having a higher learning curve. In order to decrease this learning curve, here are some very quick and rough ideas on how to make keypressing combined with mouse interactions a little bit easier.

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2 Responses to “KeyPress Cues”

  1. Dear Jakub, as a matter of fact, a keyboard driven interface is a perfectly good idea for the high performance, regular user. And I have the impression that your interface is meant for this type of user. Probably a good model is Blender, that is a nightmare for the newcomer and a dream for the regular – I personally like the "mouse in one hand, other hand on the keyboard" paradigm, it is enormously faster than picking options from popups.

  2. Jakub Linowski says:

    Walter, I also intuitively feel that the mouse + keyboard combination will be quicker than the mouse on its own, and easier than pure keyboard commands. Would there be some sort of academic literature to support this? I guess by Blender you meant this application: http://www.gamedev.net/reference/art/features/ble... ?

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