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	<title>Comments for fluidIA</title>
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	<link>http://fluidia.org/wp</link>
	<description>agile UI prototyping</description>
	<lastBuildDate>Wed, 14 Dec 2011 10:49:28 +0000</lastBuildDate>
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		<title>Comment on Scenarios (Experience Threads) v.2 by Michael Wallace</title>
		<link>http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-2/comment-page-1/#comment-2158</link>
		<dc:creator>Michael Wallace</dc:creator>
		<pubDate>Sat, 03 Dec 2011 13:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-2/#comment-2158</guid>
		<description>Hey there mate! I thought that I would inform you about this great site. Check out &lt;a href=&quot;http://20ez.com/&quot; rel=&quot;nofollow&quot;&gt;20ez&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hey there mate! I thought that I would inform you about this great site. Check out <a href="http://20ez.com/" rel="nofollow">20ez</a>.</p>
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		<title>Comment on Cut &amp; Paste by *</title>
		<link>http://fluidia.org/wp/2009/12/cut-paste/comment-page-1/#comment-2156</link>
		<dc:creator>*</dc:creator>
		<pubDate>Fri, 25 Nov 2011 03:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/2009/12/cut-paste/#comment-2156</guid>
		<description>The particular artical is so fantastic!</description>
		<content:encoded><![CDATA[<p>The particular artical is so fantastic!</p>
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		<title>Comment on Any PHP Developers want to join in the team? by Agile UI prototyping tool: fluidIA</title>
		<link>http://fluidia.org/wp/2009/10/any-php-developers-want-to-join-in-team/comment-page-1/#comment-2053</link>
		<dc:creator>Agile UI prototyping tool: fluidIA</dc:creator>
		<pubDate>Wed, 03 Aug 2011 18:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/?p=260#comment-2053</guid>
		<description>[...] fluidIA team is looking for a PHP Developer to join the team to help build a web services API. Artmov has taken a step in fluidIA development [...]</description>
		<content:encoded><![CDATA[<p>[...] fluidIA team is looking for a PHP Developer to join the team to help build a web services API. Artmov has taken a step in fluidIA development [...]</p>
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	<item>
		<title>Comment on Combined Login+Sign Up Interaction by Brian Prins</title>
		<link>http://fluidia.org/wp/2009/11/combined-loginsign-up-interaction/comment-page-1/#comment-2052</link>
		<dc:creator>Brian Prins</dc:creator>
		<pubDate>Mon, 11 Jul 2011 21:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/?p=275#comment-2052</guid>
		<description>Hey all, I had been just checkin out this web site and i also really admire the inspiration of this article!</description>
		<content:encoded><![CDATA[<p>Hey all, I had been just checkin out this web site and i also really admire the inspiration of this article!</p>
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		<title>Comment on (Sketch / Wireframe) + Prototype Combo by Rob Rasner Twitter</title>
		<link>http://fluidia.org/wp/2009/11/sketch-wireframe-prototype-combo/comment-page-1/#comment-1933</link>
		<dc:creator>Rob Rasner Twitter</dc:creator>
		<pubDate>Sun, 08 May 2011 02:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/?p=270#comment-1933</guid>
		<description>Hey! This site (Sketch / Wireframe) + Prototype Combo   fluidIA rocks !... How did one insure that it is look this good ! FYI have you read mid east dramatic announcement? Salam  Rob Rasner Twitter</description>
		<content:encoded><![CDATA[<p>Hey! This site (Sketch / Wireframe) + Prototype Combo   fluidIA rocks !&#8230; How did one insure that it is look this good ! FYI have you read mid east dramatic announcement? Salam  Rob Rasner Twitter</p>
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	</item>
	<item>
		<title>Comment on Scenarios (Experience Threads) v.2 by Cancer Outside the Box: Cancer Fighting Foods &#124; heinmeinzer</title>
		<link>http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-2/comment-page-1/#comment-1931</link>
		<dc:creator>Cancer Outside the Box: Cancer Fighting Foods &#124; heinmeinzer</dc:creator>
		<pubDate>Wed, 09 Mar 2011 00:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-2/#comment-1931</guid>
		<description>[...] factor since there are other choices to choose from other than processed foods. More information: click here           This entry was posted in Uncategorized. Bookmark the permalink.    &#8592; Glucosamine: A [...]</description>
		<content:encoded><![CDATA[<p>[...] factor since there are other choices to choose from other than processed foods. More information: click here           This entry was posted in Uncategorized. Bookmark the permalink.    &larr; Glucosamine: A [...]</p>
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		<title>Comment on Refactoring FluidIA by will</title>
		<link>http://fluidia.org/wp/2010/12/refactoring-fluidia/comment-page-1/#comment-1927</link>
		<dc:creator>will</dc:creator>
		<pubDate>Wed, 02 Feb 2011 18:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/?p=410#comment-1927</guid>
		<description>Dojo toolkit would seem to be a better Javascript library to use in this case? </description>
		<content:encoded><![CDATA[<p>Dojo toolkit would seem to be a better Javascript library to use in this case?</p>
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		<title>Comment on Scenarios (Experience Threads) v.2 by icence</title>
		<link>http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-2/comment-page-1/#comment-1926</link>
		<dc:creator>icence</dc:creator>
		<pubDate>Mon, 17 Jan 2011 20:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-2/#comment-1926</guid>
		<description>After seeing a good friend going trough a tough period because of a disease caused by using tobacco I made it my own quest to rescue as much others as possible from the exact same experience, however soon I realized that regardless how good the arguments are it is actually extremely hard to make a smoker quit smoking, not because the actual arguments aren&#039;t good enough and not necessarily because the smoker just isn&#039;t happy to stop but simply due to the fact smoking is a more addicting drug than heroin as well as cocaine (scientifically proven).             
            
Next , I realised there&#039;s actually a way to quit smoking without giving up smoking, thus allow the smoker their pleasure and also habit but save him or her from the damaging effects of smoking.            
            
What I am speaking about are e-cigarettes. You can read about most of the negative effects connected with smoking cigarettes and the way an &lt;a href=&quot;http://electroniccigarette0.com/&quot; rel=&quot;nofollow&quot;&gt;electronic cigarette&lt;/a&gt; can help you quite smoking or simply permit you to follow your current routine and acquire your kick without the damaging side effects associated with cigarettes on my web page &lt;a href=&quot;http://electroniccigarette0.com&quot; rel=&quot;nofollow&quot;&gt;http://electroniccigarette0.com&lt;/a&gt;            
            
P.S. I really hope this will not get deleted because of having a hyperlink to my web-site as I just try to inform and help.             
            
May God bless everybody            
            
Chrissy M. </description>
		<content:encoded><![CDATA[<p>After seeing a good friend going trough a tough period because of a disease caused by using tobacco I made it my own quest to rescue as much others as possible from the exact same experience, however soon I realized that regardless how good the arguments are it is actually extremely hard to make a smoker quit smoking, not because the actual arguments aren&#8217;t good enough and not necessarily because the smoker just isn&#8217;t happy to stop but simply due to the fact smoking is a more addicting drug than heroin as well as cocaine (scientifically proven).            </p>
<p>Next , I realised there&#8217;s actually a way to quit smoking without giving up smoking, thus allow the smoker their pleasure and also habit but save him or her from the damaging effects of smoking.           </p>
<p>What I am speaking about are e-cigarettes. You can read about most of the negative effects connected with smoking cigarettes and the way an <a href="http://electroniccigarette0.com/" rel="nofollow">electronic cigarette</a> can help you quite smoking or simply permit you to follow your current routine and acquire your kick without the damaging side effects associated with cigarettes on my web page <a href="http://electroniccigarette0.com" rel="nofollow">http://electroniccigarette0.com</a>           </p>
<p>P.S. I really hope this will not get deleted because of having a hyperlink to my web-site as I just try to inform and help.            </p>
<p>May God bless everybody           </p>
<p>Chrissy M.</p>
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	<item>
		<title>Comment on Refactoring FluidIA by Richard Stobart</title>
		<link>http://fluidia.org/wp/2010/12/refactoring-fluidia/comment-page-1/#comment-1915</link>
		<dc:creator>Richard Stobart</dc:creator>
		<pubDate>Wed, 22 Dec 2010 23:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/?p=410#comment-1915</guid>
		<description>For me the &quot;creation of interaction stories between pages and states&quot; and &quot;sharing of a prototype with someone else&quot; is important, more important than both &quot;working locally or on server&quot; - choose 1 and &quot;moving of work between local setup and server&quot;. 
 
Agile would say, choose the most important feature and build that, then the next one, so why not build an ordered list of features and do them one-by-one. </description>
		<content:encoded><![CDATA[<p>For me the &quot;creation of interaction stories between pages and states&quot; and &quot;sharing of a prototype with someone else&quot; is important, more important than both &quot;working locally or on server&quot; &#8211; choose 1 and &quot;moving of work between local setup and server&quot;. </p>
<p>Agile would say, choose the most important feature and build that, then the next one, so why not build an ordered list of features and do them one-by-one.</p>
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	<item>
		<title>Comment on Scenarios (Experience Threads) v.3 by Jakub Linowski</title>
		<link>http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-3-2/comment-page-1/#comment-1880</link>
		<dc:creator>Jakub Linowski</dc:creator>
		<pubDate>Thu, 29 Apr 2010 23:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://fluidia.org/wp/2010/04/scenarios-experience-threads-v-3-2/#comment-1880</guid>
		<description>Cool! Here are some thoughts: 
 
1) I think what this idea really shows is that there are two ways of recording interaction. One as your showing, is a more abstract way less defined way (where page relationships are shown but they don&#039;t really say how one person goes from one page to another). Second, a more refined way would be to record the detailed interaction (click, hover, typing, etc) as well as giving it a specific position on a page. This idea of less defined / more defined goes 100% fully with what I&#039;ve been trying to push forward with this product as part of the concept of &quot;flexible fidelity&quot;. Namely, designers at times will sketch out work in a less or mote detailed way depending on their state of mind. One quick example of this is the text tool where you can draw a few lines of dummy text very rapidly (low fidelity) but then you can come back to it and give it more detail by typing actual words (high fidelity). So thumbs up for doing this! 
 
2) Having said that. I say the detailed way of recording interactions (with position) as they already occur now, is priority for 0.1. I think we could do this perhaps later?  
 
3) Perhaps you already envisioned it this way, but I think the interaction defined in the detailed way should be automatically visible in this sitemap view, in that both views are always in sync. Earlier on I&#039;ve also started thinking about the concept of automatically generated site map documentation visible here:&lt;a href=&quot;http://fluidia.org/wp/2009/03/auto-create-design-documentation/&quot; target=&quot;_blank&quot;&gt;http://fluidia.org/wp/2009/03/auto-create-design-...&lt;/a&gt; 
 
Having said this, I still feel we need to work more on ironing out the details of representing and recording the detailed interactions of complex interactions such as drags, movement, transitions, delays, durations and timing in the context of the existing experience thread functionality. That&#039;s probably priority for 0.1 If someone wants to take this on, that would be great. We could have a more discussion about this if required. 
 
Sounds good? 
Jakub 
 
 
 </description>
		<content:encoded><![CDATA[<p>Cool! Here are some thoughts: </p>
<p>1) I think what this idea really shows is that there are two ways of recording interaction. One as your showing, is a more abstract way less defined way (where page relationships are shown but they don&#039;t really say how one person goes from one page to another). Second, a more refined way would be to record the detailed interaction (click, hover, typing, etc) as well as giving it a specific position on a page. This idea of less defined / more defined goes 100% fully with what I&#039;ve been trying to push forward with this product as part of the concept of &quot;flexible fidelity&quot;. Namely, designers at times will sketch out work in a less or mote detailed way depending on their state of mind. One quick example of this is the text tool where you can draw a few lines of dummy text very rapidly (low fidelity) but then you can come back to it and give it more detail by typing actual words (high fidelity). So thumbs up for doing this! </p>
<p>2) Having said that. I say the detailed way of recording interactions (with position) as they already occur now, is priority for 0.1. I think we could do this perhaps later?  </p>
<p>3) Perhaps you already envisioned it this way, but I think the interaction defined in the detailed way should be automatically visible in this sitemap view, in that both views are always in sync. Earlier on I&#039;ve also started thinking about the concept of automatically generated site map documentation visible here:<a href="http://fluidia.org/wp/2009/03/auto-create-design-documentation/" target="_blank"></a><a href="http://fluidia.org/wp/2009/03/auto-create-design-.." rel="nofollow">http://fluidia.org/wp/2009/03/auto-create-design-..</a>. </p>
<p>Having said this, I still feel we need to work more on ironing out the details of representing and recording the detailed interactions of complex interactions such as drags, movement, transitions, delays, durations and timing in the context of the existing experience thread functionality. That&#039;s probably priority for 0.1 If someone wants to take this on, that would be great. We could have a more discussion about this if required. </p>
<p>Sounds good?<br />
Jakub</p>
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