Creation and specification of events or interactivity could be expressed in two ways – high and low fidelity events. More detailed events could be expressed as in the previously added sketch. However, if the designer wishes to document or record events very quickly and roughly, perhaps that could be done using textual descriptions.
Tagged ‘ui_eventcreation’
Low Fidelity Events
Thursday, March 12th, 2009Event Creation
Tuesday, March 3rd, 2009A big part of doing interactive prototypes is the setting of events, triggers, conditions and transitions between various elements, pages and states. Here is a sketch suggesting a very rough onkeypress interaction for calling up an event manager. This overlaying menu would be consistent with the behaviour of the state manager.















